Extract resources. Build production chains. Construct fleets. Forge alliances. Conquer star systems. No download required.
Core Systems
Simple systems that create deep gameplay when combined. Production feeds trade, trade fuels war, war reshapes the galaxy.
Hex-grid planets with production chains, power networks, and resource links. From one extractor to a multi-planet industrial empire.
45 resource types across 5 production tiers. Localized marketplaces with buy/sell orders. Every item is player-crafted.
Real-time combat with tracking, signature radius, and falloff. 13 ship classes from corvettes to dreadnoughts.
Claim star systems, negotiate enforceable treaties, and wage wars for territory. Politics are part of the game.
Procedural galaxy with spiral arms, 5 security zones, and uniquely named systems. From safe Core space to lawless frontier.
No teleportation. Ships physically carry cargo through jump lanes. Automate routes, escort convoys, or raid them.
Design Philosophy
A 6-month veteran has ~15-20% better stats than a 2-week player, not 500%. Knowledge and strategy always beat time investment.
Premium currency buys cosmetics and game time, never power. Free players aren't the product. They're the galaxy.
Empires face superlinear upkeep. 5 corvettes can threaten supply lines worth 100x their value. Small players always have leverage.
Standing orders keep your empire running while you're away. 5-minute check-ins or 2-hour fleet ops. You decide how to play.
Outer Directive is in active development. Join the community to get early access, share feedback, and shape the galaxy.